Far cry 5 map editor terrible
It’s also hard to get invested because there’s no map editor this time around. I have never related to a character more than I did in this scene.
These moments pull you out of the game, and when considering that the plot doesn’t do anything unexpected, Far Cry 6 tells a story that’s hard to get invested in. This was just one of dozens of similarly serious missions that take place within a game that lets you use a wheelchair-bound puppy as an attack dog. However, to liberate the camp, I used an attack crocodile as my companion, gunned down baddies with a light-up neon machine gun equipped with fire bullets, and when the mission was done, I rode away on a zebra. This should’ve been a serious moment in the game’s plot, especially because it touches on how not-Cuba’s military treats LGBTQ+ people. One mission specifically involves liberating a zoo-turned-torture camp, and all around the camp there are notes from the torturers and the torturees describing the horrors that happened there. While the main story deals with serious issues relating to suicide, family, gender identity and the importance of history, the gameplay is comedically absurd. This is something that Far Cry games have long since had a problem with, but Far Cry 6, it’s especially apparent. This wouldn’t be especially bad, after all I’ve been buying and enjoying these games since I was five years old, but the problem is that the tone is way too inconsistent. Giancarlo Esposito doesn’t get nearly enough screen time, the annoying zoomer-age side characters get way too much screen time, Dani’s story is cut off just as things get interesting and the main story itself goes on way too long. While there are one or two interesting twists throughout the story, and main protagonist Dani is easily the most likable that the franchise has had in a decade, the plot ultimately suffers from the same problem that the franchise always had. You kill NPCs, NPCs kill your friends, and eventually you kill Esposito with a token “but at what cost” speech. There’s death, betrayal, comedic relief from a CIA-esque character and a portion of the game that exclusively features characters who aren’t straight, grizzled and smart heroes of the resistance. The 30-odd hour main quest to kill him, then, goes exactly as expected. He’s a guy that needs to die because he’s oppressing his people with chemical weapons and forcing them into slavery, while he lives in a palace isolated from reality, just like every other Far Cry villain has. Esposito, like villains before him, is an evil dictator on an island that’s long since been cut off from the rest of the world. This time around, Vaas/Pagan Min/Joseph Seed have been replaced by Giancarlo Esposito (who in-game is called Anton Castillo), and Rook Island/The Himalayas/Montana have been replaced by Cuba (which NPCs call Yara for some reason). This is a feeling exacerbated by the fact that the plot of Far Cry 6 is almost identical to stories of previous games.
There are outposts to liberate, guns to find, companions to recruit and radio towers to climb.Īt least Boomer can ride in cars this time around Like with every Far Cry game that’s released within the past decade, the premise of 6 is simple: There’s an isolated island with a comically evil dictator that needs overthrowing, you as the protagonist need to do that while also teaching various resistance groups the power of friendship, and there’s tons of side objectives spread across a huge and diverse map to turn a 10-hour shooter into a 30-hour one. The franchise has done the exact same fucking thing over and over again while expecting that shit to change, but Far Cry 6 doesn’t change shit at all.
But after a decade of shooting dictators in third world countries, Far Cry has finally realised Vaas’ definition of insanity from Far Cry 3. The original three instalments were cutting-edge games that garnered tons of hype, and even the more recent releases of Far Cry 4, Primal and Far Cry 5 were marketed to the point where pre-order hesitant players still picked the game up on launch day. It feels weird to be apathetic about the release of a new Far Cry.